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Normal

pre 1.18

Create normal map using greyscale value as height.

Node Data

Display name

Normal

Internal name

Node_Normal

Inheritances

Node_Processor
Node_Normal

Inputs

Surfaces

surface

Surface In

Normal

float

Height

slider

Smooth

bool

Trim Flat

Rendering

bool

Flip X

bool

Flip Y

bool

Normalize

bool

Solid Bg

Outputs

surface

Surface Out

Attributes

Color Depth
Oversample

Create normal map from greyscale height map.




Properties


Normal
HeightAmplify the height of the normal vector.
SmoothIncrease normal smoothness by sampling more height data.
Trim FlatForce flat area to have perpendicular normal.
Rendering
Flip XFlip output normal x axis.
Flip YFlip output normal y axis.
NormalizeScale normal vector back to have unit length.
Solid BgReplace transparent area with perpendicular normal.



Commit History


1.21.1.002
  • Add oversample setting.

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